Format reviewed: Amiga 500
Publisher: Gremlin Graphics
Developer: Gremlin Graphics
Submitted by: Paul Driscoll
Back in the days when I was a wee nipper, Games Workshop and its games seemed the best thing ever allowing you let your imagination run wild with fantasy adventures and battles. The problem was that being a kid when you and your mates tried to play them you found all the rules so complex and time consuming that often by the time you had set it all up and made a couple of moves it was time to go home. What we wanted was a game that had all the excitement of a Games Workshop game but was a lot simpler and quicker to play. So when MB working with Games Workshop came out with the board game Hero Quest our prayers were answered and this brilliant computer adaptation meant that I didn’t even have to go off in the rain to my mates house to have a game.
In Hero-Quest you can play as one of four heroes (Barbarian, Dwarf, Elf and Wizard) who must carry out a quest and slay monsters. On each game turn you can move and fight any nearby monsters. Alternatively instead of fighting you can take a risk looking for gold (hoping you don’t spring a monster) or play it safe and search the area for traps. Any gold found by your adventure can be collected up and after completing a quest can be used in the shop to buy your hero better weapons or Armour.
Although Barbarians and Dwarfs are much better in hand to hand combat the Elf and Wizard also have the ability to do magic. At the beginning of a quest the Elf can choose one set of four magic’s based on the elements and the Wizard the other three. Some of these magic spells are really good allowing you to walk through walls or attack an opponent anywhere on the board.
This is a rigidly true adaptation of the board game that allows you to dip into the world of fantasy without all that nasty mess of setting up and tidying up the board after.