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Marvel Super Heroes

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Released: 1997

Genre: Beat-’em-up

Format reviewed: Sega Saturn

Publisher: Capcom

Developer: Capcom

Submitted by: Gareth Chappell

After the technical showcase of  X-Men: Children of the Atom, came this much more frantic and over-the-top offering. Eight fighters are available, but now most of the X-Men characters have been replaced by the likes of Spiderman, Hulk and Captain America. The scenery is still big and impressive, though there is much less crumbling of floors.

Where as Children of the Atom was based around basic moves being used to parry and counter, this title relies far more on characters special powers. There is also a selection of magical gems that can be used to give your character a boost. It may be the less technical title, but it is arguably more fun due to the faster pace, softened difficulty level and screen busting moves. The two games are very different in there approach so there is no excuse not to add both to your collection.

Marvel Super Heroes is available in Pal territories on the Saturn and Playstation. The Playstation version is very slow though. The Saturn version does a decent job, but without a RAM cartridge can’t quite keep the pace of the arcade game so you may want to try it on MAME.
 

Marvel Super Heroes

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Released: 1995

Genre: Beat-’em-up

Format reviewed: Arcade

Publisher: Capcom

Developer: Capcom

Submitted by: Gavin Eke

I've never been a huge Marvel fan, although I've always enjoyed the cartoons. So when Capcom released their sequel to X-Men: Children of the Atom I was keen to see if MSH had the X-Factor.

The set up is typical Street Fighter. Your Marvel characters were controlled via six buttons in ascending order of punching & kicking strength in conjunction with the joystick. In comparison to the now restrained Street Fighter II series, chain attacks, aerial raves (combos) & a selection of Super moves were the order of the day. There were 10 playable characters, covering recognizable favourites such as Wolverine, Hulk & Spiderman plus some relative unknowns Shuma Gorath & Blackheart.

The graphics were typical of the CPS2 board, being vibrant, colourful & well animated. Whilst the action was fast & frantic, MSH was also more accessible due to the reliance of the chain combo system. Multi-hit combinations could be easily attained by pressing buttons in sequence of strength. Additionally, Capcom allowed the fighters to Super jump which allowed for aerial raves to be created.

However, the most inspired feature of this game were the Infinity Gems. Whilst facing enemies on your way to confronting the final adversary, your characters would come across infinity gems which bestowed powers upon it's owner. These gems represented Power,Time,Space,Mind,Soul & Reality. It was this facet that distinguished MSH from it's peers. Use an Infinity gem to assist in your victory or win without using Infinity gems & receive an additional points bonus for every gem in your possession. This aspect was critical to attaining high scores & bragging rights in your local arcade.

Out of all the Marvel games Capcom produced, MSH was my ultimate favourite & if you're a 2D fighting fan then you have no excuse not to try this title. However, as MSH is quite old it's probably best to track down the Sega Saturn version or the PSX game if you don't mind a slight reduction in animation frames.