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Megaman III

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Released: 1993

Genre: Platformer

Format reviewed: Game Boy

Publisher: Capcom

Developer: Capcom

Submitted by: Ian Barlow

If it wasn’t for the fact that this game was in black and white I would swear I was playing a Nes game. That was my reaction to playing Megaman III for the Gameboy, as not only do the graphics look exceptionally close to their Nes counterparts but the Music sounds almost identical to their Nes compositions (which is welcome news considering how abysmal Megaman II’s music was!)

Megaman III also feels much more balanced in the difficulty department; unlike the last game its no cake walk but isn’t stupidly difficult either. As the game draws inspiration from both Megaman 3 and 4 the Blue Bomber can now charge his buster shot by holding down the shoot button to unleash a power mega buster attack which will come in handy throughout the game.

It is also the first time that the second set of bosses appear properly on the select screen rather than just being teleport chambers in Wily’s fortress. Each level looks very close to their respective Nes game in appearance but rather than copy the Nes levels tile for tile Capcom created more handheld friendly levels which are a joy to play in their own right.

Dr Wily has once again created a brand new robot with the sole purpose to destroy Megaman, this time the robot is called Punk whose main special move is rolling up into a spiked ball and flying toward Megaman at an alarming speed (think Metal Sonic from Sonic 2).

As far as Gameboy adaptations go Megaman III is one of the most impressive I have ever played (Next to Zelda: Links Awakening). It captures the look, sound and feel of the Nes games perfectly and creates a Gameboy game that is easily as good as the console games.