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Released: 1990

Genre: Platformer

Publisher: Hi-Tech Expressions

Developer: Capcom

Submitted by: Damian Butt

Back in the early 90’s Capcom was far less concerned when it came to licensing out their games to other companies, as Megaman for the PC was handled by a company named Hitech as opposed to Capcom themselves. The result is a rather messy sub par stab at bringing Megaman to PC’s.

The graphics in Megaman are simplistic at best and generally look terrible. To add to this the animation on the few enemies that do show up is rather jerky compared to the smooth Nes sprites.

Sound is relegated to just a couple of beeps here and there (it sounds like an old Game and Watch!) and there is absolutely no music what so ever.

The gameplay is without a doubt the strongest part of the game but that isn’t saying much.

You now only have 3 boss characters to fight (down from the usual 8) and the levels are best described as a mixture of OK platforming elements and blasting annoyingly small and elusive enemies. The platforming segments are hampered by the unresponsive controls and can lead to a few unfortunate deaths but are quite fun at times. It isn’t perfect though as Dynamans level has a glitch where you can fall down in between 2 pillars and are unable to jump up to a platform making it impossible to progress. Blasting enemies tends to be much more annoying though, enemies are really small and as a result are a pain to kill, more often than not they will wind up colliding with you!

Once you get the hang of it you shouldn’t have many problems completing the game, as it stands this must be one of the easiest Megaman games ever programmed. The final boss itself is a joke and can be destroyed in a few seconds and is an absolute pushover!

Despite its mediocrity I still enjoyed playing this game a great deal, its by no means a good game but it is quite fun at times and is short so you won’t have to put to much time into completing the game.


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Released: 1995

Genre: Platformer

Format reviewed: Game Gear

Publisher: US Gold

Developer: Capcom

Submitted by: Damian Butt

Remember when US Gold got their hands on Capcom’s Strider and produced that god awful Strider 2? Well the good news is that their take on Megaman is infinitely better; the so-so news is that they have simply lifted about half a dozen stages and bosses from Megaman 2, 4 and 5 and bundled them into one game.

Graphically Megaman fairs rather well with the transition to the Gamegear. A little more colour has been added to certain enemies but by and large it looks practically identical to the Nes games. The sound and music is faithful to the Nes originals but sounds a little dull in comparison.

However it’s the gameplay that is all important and boy does it have problems. Firstly the screen is zoomed in too close to Megaman and as a result you cannot see the entire level (rather it will scroll up and down when you jump or fall). This means that unless you have the levels memorised you may well find yourself dying rather unfairly at times. The second problem is that enemies move far too fast. This is most noticeable on the bosses who will fly across the screen at an alarming pace and make short work of you. Coupled with the fact that you cannot continue once you loose all your lives (you can use passwords thankfully) it really feels like the game is more difficult than it should be and perhaps for this reason the developers included an easy mode for the less experienced players.

Megaman is a competent platformer for the Gamegear and I really enjoyed playing it through however I could well imagine many people not giving it much of a chance due to the high difficulty in the beginning. Once you get used to the way the game plays and learn to live with its faults it actually becomes much easier to play through. The game was only released in America though so it is quite hard to come by, it also commands quite a high price with complete copies fetching upwards of $200 on occasions.


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Released: 1987

Genre: Platformer

Format reviewed: NES/Famicom

Publisher: Capcom

Developer: Capcom

Submitted by: Ian Barlow

The very first Megaman game released on the Nes in 1987. Simple yet addictive, the game revolved around running, jumping and blasting your way through 10 stages each with a tough boss waiting for you at the end of it.

The first thing that you will notice on booting up Megaman is that instead of diving straight into the game you are presented with a select screen that lets you choose which level/boss you want to do first. Each level has a distinct style to it from the slip & slide ice platforms of Iceman to Gutsmans construction site.

The original Megaman is famed for its high difficulty level and its easy to see why. Each level has a whole host of tough enemies which do their best to hinder Megamans progress from the Hard hat wearing mets which are only vulnerable for a brief second to the giant crusher enemies which absorb bullets like a sponge and deal out extreme damage on contact. As well as that each level plays host to many bottomless pits, instant kill spikes, moving platforms and the infamous disappearing blocks.

Hardest of all were the bosses, each possessing their own unique attacks (often based on their names) such as Bombmans many explosives or Elecmans brutal Electric beams. Only after learning each bosses attack inside out would you stand a chance of winning and by doing so you would then acquire the defeated bosses weapon to use as your own. To balance out the difficulty somewhat each boss would be weak against another bosses weapon so if Elecman is proving to be a handful come back with Cutmans rolling cutter to easy dispose of him!