Format reviewed: Game Gear
Publisher: Hi-Tech Expressions
Developer: WayForward Technologies
Submitted by: Matt Gander
If it wasn’t for that spiky blue chap, Mickey Mouse’s Game Gear adventures would be the pinnacle of platforming.
When slotting this into my Game Gear I thought I’d be able to get a good hour or so of play out of it. Turns out I was wildly optimistic – 20 minutes is all it took to go from title screen to end credits. It’s hard to even label it as a platformer – there’s no enemies, no spinning objects to collect and very few actual platforms. Instead, there’s just a castle – which acts as a hub – containing five very simple puzzles to solve.
They’re not even original puzzles – Huey, Duey and the other one (Pooey?) need Mickey to play a game of ‘Simon Says’ simply requiring Mickey (or Minnie) to jump on some switches in the order they light up. Daisy Duck has a card matching game – like the one found in Mario Bros. 3’s bonus round – Donald need you to push some boxes around a maze while Goofy needs his tools to be laid out in a certain order, a la the board game Mastermind.
Each puzzle takes around 2 to 3 minutes to finish and upon competition Mickey is given an item which then has to be swapped with another character to gain a magic bean. Once all five beans are in Mickey’s possession he rather randomly throws them down a wishing well which produces a beanstalk. After climbing the beanstalk you’re then presented with the final puzzle – one of those tile sliding games that you sometimes get in rubbish Christmas crackers. And that’s your lot – Mickey wakes up from his dream world and finishes his book to reveal that “they all lived happily after”.
Mickey’s Ultimate Challenge? Mickey’s Ultimate Waste of Time would be a fairer title.