Format reviewed: Game Gear
Developer: Software Creations
Submitted by: Matt Gander
Simply put, it’s a massive step backwards. The animation, or lack of it, is the first cause of concern – even in the first Mortal Kombat when the characters were stood on the spot they still swayed back and fourth, shaking their fists with rage or whatever. Here, there’s no animation at all when a character is stood still. And when you do start moving around the screen the sprites jerk and jolt all over the place.
When I press down and punch in the previous versions I could rely on the fact that my chosen fighter would always perform an uppercut. Do the same in this version and half the time they don’t even duck down let alone raise their fist in the air. The fatalities are rubbish too – there’s no creativity with pretty much all of them involving a projectile, be it a bomb, fireball or missile, being lobbed at your helpless rival to reduce them to a pile of ash.
I know it’s not customary for these retro game profiles to include a score at the end, but I wouldn’t hesitate to dish out a 2/10. Even the GameGear version of Rise of the Robots is better than this.
Format reviewed: SNES
Publisher: Williams Entertainment
Developer: Sculptured Software
Submitted by: Hagen Dragmire
Mortal Kombat is fighting at it's finest. Picking this game up and playing it after years is still a refreshing experience. It does suck that MK3 left out a few of my favorites such as Raiden, but the addition of other classics is what makes it a unique game. Using the Super Advantage joystick made it hard to perform a lot of moves such as the flying kick and fireball special moves by Liu Kang, but other moves like Sub Zero's ice were easy to pull off. Either way we had fun playing this game again and it will always make for a fun night of blood and guts.