Format reviewed: Game Boy
Developer: Atreid Concept
Submitted by: Gavin Miller
Nintendo's game boy was home to hundreds of games so it's hard to pick out a few good ones among the many that were released. One game that I feel is often overlooked and doesn't get the praise it deserves is Pac in Time featuring that loveable yellow dot. When released in 1994 Pac in Time was developed for the PC, SNES, Gamegear (unrealesed) and the gameboy (the game boy port appearing last in 1995) The PC and SNES versions are a joy to play and although the scaled down version for the game boy lost those beautiful colours and crisp graphics, it's the superb game play and level design that makes the game boy port an excellent little puzzle/platform game which suits the hand held perfectly.
Pac in Time came about when Namco got the license to the PC/Amiga game Fury of the Furries in 1993. One year later the lead character was changed to pacman and the games title to Pac in Time. The level design between these two games are mostly identical, especially the PC versions. The basic aim of Pac in Time is to control the pill muncher through various themed levels while dodging baddies and collecting a required amount of pellets before exiting the level. Pacman has 4 unique skills available to help him clear a level, these are: Swim, Swing, Hammer attack and Fireball attack. Some levels will allow Pac to use all 4 of these skills while other levels may limit him to 3 or 2 skills. This makes for a much bigger challenge and you can often get stuck on a certain puzzle while trying to figure out what needs to be done.
It took me about a week to finally finish Pac in Time. A few puzzles had me totally stumped and the fact that there is absolutely no walkthrough on the internet didn't help matters. A password system lets you replay any level so once all your lives disappear you can just continue using the password and all your lives will be restored, a feature that I liked very much. So if you're after a fun platformer for the monochrome pick up Pac in Time.