Format reviewed: Amiga CD32
Submitted by: David Johnston
Aaaar, me hearties!
Get ready to shiver your timbers with this fantastic Microprose game which is guaranteed to waste hours of your life.
Here is your chance to be a Pirate without those little annoyances like missing limbs or bouts of scurvy turning your gums to mush.
Released for the CD32, Megadrive and DOS back in 1993, this is a sequel to the 1987 Sid Meier game “Pirates!” and begins by letting you choose the name and nationality of your swashbuckler. After that, in true pirate fashion, you are free to roam the high seas doing whatever the hell you please.
The main part of the game has you sailing around the Caribbean getting into fights with other ships (including the option to rob them, keep the ship and crew for yourself or just sink them if you win) and stopping off at various ports where you can visit a merchant to stock up on supplies, visit a bar to hire crew members, etc.
You can also visit the Governor’s mansion (no not Arnie) and ally yourself to a certain country and be rewarded for attacking enemy ships. You can also have a sword fight with the governor or one of his cronies for something as simple as leering over his daughter.
Alternatively, you can just be a right b*stard and attack the town. Pirates are nasty like that you see.
The game is full of little side quests to keep you occupied, like looking for missing family members or hunting for buried treasure after buying a map from some bloke down the pub (sadly not drawn on the back of a fag packet)
The graphics are very simple but they do the job, and the music will be stuck in your head for days at a time. You don’t half get some funny looks in work though when you are sitting whistling pirate music without realising it.
The CD32 has a nice animated intro which is missing for the Megadrive version, but apart from that all versions are pretty much identical.