Format reviewed: Dreamcast
Submitted by: James Holian
There are some shining games in the Dreamcast library that really stand out from the rest even nearly 10 years on. Power Stone happens to fall into that category without really doing anything that would constitute going overboard with a game in terms of how it is played and how it looks as well as controlled. It all takes place in the 19th century, a band of characters seeking adventure through out the world of Power Stone! It's a good story that goes great with a fighting game, making it more a quest than a typical beat-em-up. Set in a constantly moving environment, you’re no longer looking at a game that retains the style of traditional fighters with two-dimensional visuals and excessive combination moves!
It's a fighting game. Based in a world where your level is also your weapon. You can pick up objects, and throw them at your opponents. The combo system is very simple to pull off, and you'll hit most of the time unless you're not doing something right. However, there is no block and you’ll have to constantly keep moving to keep from hit. A power move can also kill because of not being able to block it. Only by jumping can you completely avoid an assault like that, but that isn't nearly effective enough. The computer can also get real cheap, real fast. Probably one of the best features is being able to collect Power Stones to turn you into a super-powered being capable of amazing feats of action! It all runs off of a power bar and you'll be able to pull off a few basic moves, before initiating a giant power move that can, in some cases, kill your opponent outright.
This game isn't packed full of modes, but the arcade mode is challenging, the vs. mode has infinite replay value, and there's a collection mode where, between other goodies, you can unlock the bosses, games for the vmu and new items.
The only gripe I had was no four player, but that was fixed in the sequel, overall a highly recommended title.