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Quake

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Released: 1996

Genre: Shoot-’em-up

Format reviewed: PC - DOS

Publisher: id Software

Developer: Cormack / Romero

Submitted by: Ian Marks

Doom was great… I loved Doom. I played it for weeks, finding every level and secret there was to find. But then came Quake. Quake was different, it was dark, frightening and had an evil atmosphere… I loved it and unlike Doom which I’ve resigned to my past I still play Quake to this day.

Truth be told I can’t believe I’m writing about Quake as a retro game. It is a game I have consistently played for the twelve years since it’s release. It’s the first game I install on any new PC or laptop, and the game I still look on the internet for mods and patches.

It has fantastic, stylized, industrial/medieval graphics, and this helps it to still appear modern today. Exploring the hell like castles, battling knights and huge white bear like creatures, is as fresh today as it’s always been.

The little details are the ones that grab me. The way little sparks of fire dance about the screen from weapons, the blurred vision of underwater battles, the rampaging silver suited knights slashing and stabbing at you with real anger. It was like a prolonged disturbed nightmare, but one that made you hope you weren’t going to wake up from.

Quake had everything you wanted from an FPS. Huge vertical drops that made you feel dizzy when you looked down. Towering structures that loomed above you. Portcullises that slammed down trapping you. Above all it had enemy AI to die for (sometimes literally).

I remember actually jumping out of my skin at times when playing this game. The way the sound seemed to come from all around you. I also remember the sheer panic and thoughts of ‘what am I going to do now?’ when a huge demon emerged from a lake of lava…Of course the answer was simple… shoot it! The same way you shot everything in Quake. Get the biggest weapon possible, and shoot!

I honestly don’t think it’s been bettered in the dozen years that followed. It’s a revolutionary game, and it’s a special game to me… it’s been with me almost a third of my life now, and I wouldn’t want it any other way.