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Rebel Assault

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Released: 1993

Genre: Shoot-’em-up

Format reviewed: Sega CD/Mega CD

Publisher: LucasArts

Developer: LucasArts

Submitted by: Graeme Mason

It's amazing how your standards change over the years.

16 years ago I didn't care that Rebel Assault was as a strait-jacketed on-rails shooter as you could possibly could get.  What amazed and enthralled me was that:-

1.You got to shoot at Tie Fighters and Star Destroyers

2.The actual John Williams score accompanied your shoot em up action.

Initially, Rebel Assault started off with a rather tough opening stage through a Tatooine gully.  Then it's onto the serious stuff as you take to space and battle the Empire itself.  There are several stages, all set within the SW film canon that include an attack on a Star Destroyer, the defence of Hoth and the final attack on the Death Star.

Once past the excitement of the time however, this game quickly becomes a bore.  It has not aged when compared, for instance, to Star Wars Battlefront which offers an incomparable level of interactivity and freedom.  It is easy to see how the games of the time on CD were sucked into the FMV chasm (of which Rebel Assault has plenty), but the sacrifice made was gameplay, and that's something that never ages.