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Rock n Roll Racing

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Genre: Racing

Format reviewed: Sega Genesis/Mega Drive

As a kid, I was frequently exposed to my dad’s musical taste while in the car. This was usually a good thing as the likes of Motorhead and Deep Purple were staples, though I really could have done without the Tom Jones. When the time came for a long journey, two particular standouts were definitely getting played soon after we set off – Bad To The Bone by George Thorogood And The Destroyers and Steppenwolf’s Born To Be Wild.

It turns out that I wasn’t the only person to associate these songs with driving, as long before finding massive success with Warcraft, Diablo and Starcraft, Blizzard produced Rock N’ Roll Racing. The game just happened to contain both of those tracks, as well as Black Sabbath’s Paranoid and other hits from the classic rock stable. I never had Rock N’ Roll Racing as a kid, but the soundtrack takes me right back anyway.

While it doesn’t have the legacy of other games in Blizzard’s back catalogue, Rock N’ Roll Racing still provides a great racing experience. The basic gameplay is similar to the team’s previous racer, RPM Racing, which itself wasn’t too different to RC Pro-Am. Sharing the same isometric perspective, Rock N’ Roll Racing had a greater focus on combat and a long, involving season taking place across different planets. It also has a great two player mode, so if you’re looking to for an alternative to Micro Machines in your multiplayer rotation, it’s well worth digging out.

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