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Super Street Fighter II Turbo

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Released: 1995

Genre: Beat-’em-up

Format reviewed: 3DO

Publisher: Panasonic UK Ltd

Developer: Capcom

Submitted by: Richard Moore

In the early nineties, Street Fighter II was everywhere, it's rampaging success in both the arcades and on the home front guaranteeing classic status and deservedly so. Inevitably, Capcom milked the Street Fighter cow until its udders were red and sore, releasing several updates with cool words such as 'Super' and 'Turbo' in the title in order to get fans to part with their cash one more time.

The ultimate result of this udder squeezing was Super Street Fighter II Turbo, a mouthfull indeed. While better conversions have graced the Dreamcast and Playstation 2 in recent years, it's the 3DO that played host to the best conversion of the time. It's a shame then that the hefty price tag of the 3DO ensured that few got a chance to experience a near-perfect arcade port of one of the nineties defining gaming moments.

Dubbed Super Street Fighter II X: The Grand Master Challenge in Japan, the 3DO's version of Capcom's fighter blows away other versions of Street Fighter II from the same time period. With superior, detailed visuals, an arranged CD-quality soundtrack and slick gameplay, this was as close as you were going to get to the arcade in your home.

There's not really anything negative to say about the game itself but sadly, the 3DO controller can let it down big-time. There are various models of controller (depending on which 3DO system you own) with some lacking the required number of buttons (six). This results in awkward control schemes and is THE reason to hunt out a six-button pad or even better, the arcade stick.

Slight niggle aside, this really is a must-have game for the 3DO and as such, you'll find it bundled with many 3DO consoles on ebay. For beat em' up fans, this may be THE reason to own a 3DO.