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System Shock 2

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Released: 1999

Genre: Shoot-’em-up

Format reviewed: PC - DOS

Publisher: Electronic Arts

Developer: Irrational Games / Looking Glass Studios

Submitted by: mark rojas

Like its predecessor, gameplay in System Shock 2 is an amalgamation of the first person shooter(fps) and role-playing game(RPG) genres. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a heads-up-display that shows character and weapon information, a map, and a drag and drop inventory. Backstory is explained progressively through the acquisition of audio logs and encounters with ghostly apparitions.

The game begins with the player choosing a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service enhances certain skills; the Marines augment marksmanship and weapon proficiency, the Navy improves expertise in repairing and hacking, and a paranormal branch of military, called the OSA, hones psionic powers.

The story begins in 2114, forty-two years after the events of System Shock. After joining the United National Nominate, the unnamed protagonist — Soldier G65434-2 — is assigned to the Rickenbacker, a military spacecraft. The Rickenbacker is escorting the Von Braun, an experimental faster-than-light starship, on its maiden voyage. A few months into the journey, the ships respond to a distress signal from the planet Tau Ceti V. A rescue team is sent to the planet surface where they discover strange eggs. The eggs infect the rescue team and integrate them into an alien communion that calls itself the Many. The infestation eventually overtakes both ships.

I think this is one of the best fps ever made and by far one of the scariest. Both the audio logs and the ambient sound effects give the game a very creepy feel and i think its some of the best voice acting featured in a game.