We take a look at Atari’s answer to the 16-bit home computer war.
Super Play returns with Retro Gamer 172
Yes, you read that title right
Licence To Thrill: Aladdin
Aladdin was a huge success on the Mega Drive, but it was also popular on other systems, too, as Retro Gamer discovers…
Licence To Thrill: Robocop
Discover how the smash hit movie got turned into one of the best movie licences to ever appear on home computers.
Pete Sampras Tennis
Darran remembers this rather awesome tennis game.

The Making Of Robocop
We go behind the scenes of one of gaming’s best film adaptations.

The Making Of Gunstar Heroes
We go behind the scenes of Treasure’s 16-bit masterpiece.
Incentive Software
We find out what happened before Driller came along.

The Making Of Super Metroid
We go behind the scenes of the classic Super NES game.

The Making Of Eartworm Jim
Dave Perry looks back at Shiny Entertainment’s fantastic 16-bit platform hero.
The Making Of Cannon Fodder
Jon Hare recalls the creation of Sensible Software’s superb war game.

The Making Of Starglider
Jez San reveals the classic story behind his hit wire-frame shooter.
Commodore Amiga 1200
We look back at the history of Commodore’s short-lived successor to the Amiga 500.
Imagitech Design
We go behind the scenes of this niche software developer to unearth its classic history.
Rainbird Software
Discover how Tony Rainbird created one of British Telecom’s key publishing houses.