We highlight the greatest games to appear on Commodore’s 8-bit machine. How many did you get to play?
The Making Of Trantor: The Last Stormtrooper
Nick Bruty and David Perry look back at their sensational looking 8-bit blaster.
Licence To Thrill: Robocop
Discover how the smash hit movie got turned into one of the best movie licences to ever appear on home computers.
The Making Of Scooby Doo
We look back at the first major videogame to be based on the popular cartoon series, Scooby-Doo.
The Making Of Jack The Nipper
Greg Holmes explains how he created gaming’s naughtiest toddler.
The Making Of The Untouchables
We take a look back at Ocean Software’s superb film licence.
We speak to the classic 8-bit coder about his impressive career.
The Making Of Myth: History In The Making
We go behind the scenes of the amazing time-travelling adventure.
The Making Of The Hobbit
We go behind the scenes of the classic graphic adventure.
The Making Of Exolon
We speak to Raffaele Cecco about his incredibly run-and-gun.
We speak to the C64 coder about his gaming highs and lows.
The Making Of Uridium
We speak to Andrew Braybrook about his incredible C64 blaster.
Kickstarter C64 Book finally released
Commodore 64 Kickstarter book is now on sale.
The Making Of Treasure Island Dizzy
We speak to the Oliver twins about their difficult sequel.
We find out what happened before Driller came along.
Chris Hinsley goes behind the scenes of the popular 8-bit software house.
We pay tribute to Commodore superb 8-bit computer.
The Making Of The Great Giana Sisters
Behind the scenes of the popular, but shortly-lived Rainbow Arts classic.
We speak to the legendary coder about how he got into gaming.
See Grand Theft Auto V through C64-style goggles
Grand Theft Auto V (aka “The game that Darran will never play”) has been given a loving C64-style deconstruction by Hungarian animator Balazs Kalocsai, on his YouTube channel Majami Hiroz – pronounced “Miami heroes,” apparently