We highlight the greatest games to appear on Commodore’s 8-bit machine. How many did you get to play?
Nick Bruty and David Perry look back at their sensational looking 8-bit blaster.
Discover how the smash hit movie got turned into one of the best movie licences to ever appear on home computers.
We look back at the first major videogame to be based on the popular cartoon series, Scooby-Doo.
Greg Holmes explains how he created gaming’s naughtiest toddler.
We take a look back at Ocean Software’s superb film licence.
We speak to the classic 8-bit coder about his impressive career.
We go behind the scenes of the amazing time-travelling adventure.
We go behind the scenes of the classic graphic adventure.
We speak to Raffaele Cecco about his incredibly run-and-gun.
We speak to the C64 coder about his gaming highs and lows.
We speak to Andrew Braybrook about his incredible C64 blaster.
Commodore 64 Kickstarter book is now on sale.
We speak to the Oliver twins about their difficult sequel.
We find out what happened before Driller came along.
Chris Hinsley goes behind the scenes of the popular 8-bit software house.
We pay tribute to Commodore superb 8-bit computer.
Behind the scenes of the popular, but shortly-lived Rainbow Arts classic.
We speak to the legendary coder about how he got into gaming.
Grand Theft Auto V (aka “The game that Darran will never play”) has been given a loving C64-style deconstruction by Hungarian animator Balazs Kalocsai, on his YouTube channel Majami Hiroz – pronounced “Miami heroes,” apparently